![]() Siege will have a variety of hostages from different backgrounds, and our first hostage was a muscular, completely green and utterly terrified man named Gary. We put this to the test when we first tried out the Hostage Rescue game mode. Gary the hostage – he may not look like much, but he meant a lot to the team. That’s some serious dedication to preserving life and we wanted to emulate that kind of passionate commitment in the game. Interestingly enough, they told us that if given a choice to protect a teammate or a civilian, the GIGN operator would protect the civilian. We get to ask them a lot of questions and get great feedback. While a lot of people on our team are veteran FPS developers, at the end of the day we’re just gamers and consulting with the real operators helps make sure that we’re doing it right. We actually had some GIGN members come visit the office to meet with us and play the game first-hand to verify that we were shaping the experience accurately. We add a layer of reality for the player, letting them live the life of an intervention force.” ![]() We told ourselves that we were able to inject in the game, in the PVP, an immersive narrative with the inclusion of a hostage. ![]() It is to be able to extract, to save, a hostage. “If we ask ourselves which mission creates the best story to tell, it isn’t disarming a bomb, it isn’t breaking into a building and making an assault. Our creative director, Xavier Marquis, explains: It’s precisely these kinds of engagements that counter-terrorist units were created for and for Siege it adds great value to the experience at a fantasy and gameplay level. Both teams must take great care during the engagement, as any reckless moves that result in the death of the hostage will cause an immediate loss for the team in violation. One defending team of five is holed up in a fortified structure in possession of a hostage, while the attacking five have just a few minutes to either locate and extract the hostage, or remove the threat by eliminating the enemy team. In trying to embrace the counter-terrorism reality in Rainbow Six Siege, we initially focused our efforts on a game mode called Hostage Rescue. It is to be able to extract, to save, a hostage.” They weren’t just fighting an enemy or to gain a strategic objective, they were fighting to save lives. But the other consistent component of these CTU operations, and the reason they were such terrifying and delicate situations, is the presence of hostages. From Lufthansa Flight 181, to other famous CTU operations like Iranian Embassy Siege or the Moscow theater hostage crisis, the concept of the siege and asymmetrical attack and defense is a consistent component. After help from Somali soldiers to distract the hijackers in the plane by lighting fires on the tarmac, GSG 9 breached through the aircraft’s doors, yelling in German at the passengers “Heads down! Where are the swines?” With a clear line of sight, members of the German CTU were able to neutralize the hijackers and escort all passengers to safety. In October of 1977, members of Germany’s GSG 9 counter-terrorism unit stormed a Boeing 737 aircraft where 86 passengers and 5 crew members were being held by militants associated with the Red Army Faction in a terrorist hijacking. Meaningful Objective-Driven Gameplay for Rainbow Six Siege
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